0001FN:
With the collapse of most interstellar travel and communication systems, the Federation Spaceway fractured into a collection of isolated realms. Local planetary governments and ambitious warlords rose to prominence. While many were still subservient to one of the Seven Families, they operated with increasing independence, carving out their own small kingdoms and governments.
0239FN:
The great wars and conflicts of the previous age gradually diminished as the major factions either destroyed each other or were forced into alliances. Many of the great faction battalion fleets, once composed of thousands of ships, disbanded, succumbing to infighting and splintering into countless smaller pirate fleets. Pirates, gangs, and outlaws began to form their own factions, establishing new alliances or operating independently within the Federation Spaceway. One of these rogue fleets would eventually evolve into the notorious Chokori Pirate Fleet.
0242FN:
One of the last surviving politicians from the now defunct Intergalactic Council of One, Hirik Si Tono, passed away, leaving his considerable fortune and a unique fleet of powerful battle cruisers to his thirteen sons. These sons swore an oath to their father that bound the sons by blood and greed, and began calling themselves Hirik’s Havoc Squad.
0244FN:
The Myojin Colony of planet Mekuji were now renowned for their mastery of highly advanced technology. Orbiting their world was the Arachbots Outpost, a colossal technological marvel and their primary defense installation. It was then that Silus Kar Dotarvayne, an outlaw feared across the Federation Spaceway, received a lucrative contract from the Markove Brotherhood to eradicate all life in the Joradd System. Armed with nine massive war cruisers, his fleet descended upon the star system, decimating the planets Dihada and Vronos and turning their surfaces into molten wastelands. The Myojin, despite their advanced Arachbots, were unable to withstand the overwhelming onslaught. The few survivors fled to the Arachbots Outpost, their last and only refuge.
0251FN:
Shortly after the Myojin Colony’s tragic exodus, the Chokori Pirate Fleet descended upon the survivors, drawn by the weakened state of the Joradd System. The pirates overpowered the remaining Myojin Colony defenders and then claimed the Arachbots Outpost for themselves, renaming it the Golthmane Outpost after their leader, Golthmane Thrask.
0264FN:
His contract with the Markove Brotherhood fulfilled, Silus Kar Dotarvayne departed the now-desolate Joradd System with his nine war cruisers, beginning a spree of war and conquest that would continue to terrorize the Federation Spaceway.
0352FN:
The planet Thyferra, a vibrant and resource-rich world with a thriving population of skilled agriculturists and scientists, had largely managed to avoid the chaos plaguing the rest of the Federation Spaceway. Its relative isolation and lack of a significant military presence, however, made it an irresistible target for the ruthless Hirik’s Havoc Squad. The invasion began without warning. The Thyferran inhabitants, completely unprepared for such a brutal assault, could do little but flee for their lives. Those who attempted to resist, including local security forces and hastily assembled militias, were crushed under the relentless assault. Thyferra's famed bioengineering facilities, once used to develop new crops and medicines, were stripped of all their valuable technology. The jungles of Thyferra, which had provided food and shelter to its species for generations, were set ablaze, the fires visible from orbit.
0357FN:
By the time Hirik’s Havoc Squad departed, Thyferra was a mere shadow of its former self. The once vibrant jungles were reduced to blackened, smoldering wastelands. Its beautiful cities lay in ruins, their towers toppled and their streets littered with the remnants of a once thriving society. The survivors faced the almost insurmountable task of rebuilding their world amidst the ashes. Hirik’s Havoc Squad, their ships overflowing with plunder, left a chilling message on the shattered remains of the Thyferran capital: “The sons of Hirik take what they will. Pray we do not return."
0358FN:
Fresh from their ruthless conquest of Thyferra, Hirik’s Havoc Squad turned their sights on the planet Gaim. Known for its breathtaking crystal cities and the resourceful Gaimor species, the planet was a prosperous hub of trade and innovation. Its wealth and relative isolation made it an attractive target for the squad’s growing hunger for conquest. The assault was swift and devastating. Hirik’s Havoc Squad’s battle cruisers rained fire upon Gaim’s defenses, overwhelming its modest planetary fleet. By the time the squad seized control, Gaim’s crystal cities were turned to rubble. The invaders looted Gaim’s vaults, stealing advanced technologies, vast reserves of valuable crystals, and priceless artifacts like the Inderpal Jewel, a famous and radiant gem, was stolen during the devastation.
0363FN:
With their reputation as an unstoppable force growing, Hirik’s Havoc Squad unleashed their fury upon the planet Teva, home to the Tevesh, a proud and fiercely independent species. Teva was known for its sprawling desert landscapes and was home to the Tabris Ruby, a crescent-shaped red gem that was said to burn with an eternal fire, having been formed from the crystallized tears of the Tevesh god Tabris upon the sun-scorched deserts of the planet. Hirik’s Havoc Squad descended upon Teva with the precision of a predator. Their battle cruisers blockaded the planet, cutting off any chance of escape or reinforcements. The Tevesh fought fiercely, using their intimate knowledge of the terrain and their underground fortifications to stage ambushes. Yet, their bravery was no match for the overwhelming firepower and ruthless tactics of Hirik’s Havoc Squad. The invaders destroyed Teva’s infrastructure, collapsing its underground cities and poisoning its vital water supplies. The planet, once a thriving hub of culture and trade, was left desolate, its underground cities reduced to silent tombs.
0369FN:
Hirik’s Havoc Squad, emboldened by their string of conquests, set their sights on Valli, a planet celebrated for its spiritual significance and the peaceful Vallian species. Their departure left a lasting scar on Valli. The once-radiant lands were reduced to ruins, their sacred grounds polluted with the debris and ash.
0373FN:
Hirik’s Havoc Squad next set their sights on Hurada, a peaceful planet known for its uniquely colored fruits and tropical islands, home to the Huradi species. The squad’s departure left a lasting scar on Hurada. The once-radiant lands were reduced to ruins, their sacred grounds polluted with debris and ash, their people scattered and broken.
0680FN:
An unexplainable cosmic anomaly, later called the Voidscar, obliterated multiple inhabited star systems without any warning. Survivors described it as "the sky tearing apart," followed by devastating waves of energy. The cause remains unknown, fueling widespread fears of an apocalypse. From this tear in the galaxy came a small pink jewel later known as the Voidgem.
0789FN:
Silus Kar Dotarvayne’s Dreadforge fleet resurfaced after a long absence, intensifying its crusade by targeting industrial worlds and mining colonies, seizing their resources to fuel his war machine.
0965FN:
The Chokori Pirate Fleet laid siege to a rival fleet known as Brakur's Rebellion at a strategic location known as Halven’s Reach. Brakur's Rebellion mounted a desperate resistance, but the Chokori’s overwhelming force annihilated them, securing the pirates' dominance in the region.
1060FN:
His own daughters, Remedy, Listin, and Neptu, assassinated Silus Kar Dotarvayne, during his annual Day of Conquest celebration aboard his flagship. His final words, “The Dreadforge never dies,” became a chilling mantra for his followers.
With Silus’s death, his daughters divided his vast empire. Remedy Dotarvayne took command of the formidable fleet and traveled out of the known regions of the Federation Spaceway. Listin Dotarvayne took control of his territories. Neptu Dotarvayne vanished into obscurity, taking with her the entirety of Silus’s immense riches.
1666FN:
Within the Orenea System, the planet Atta was a tropical paradise teeming with colorful vegetation and unique wildlife. An entity that would later be known as the Gloomgore Corrosion descended silently from the uncharted depths beyond the Federation Spaceway. Defying all known natural forms, it manifested as a large, amorphous mass of translucent green slime, pulsating and shifting as though it were alive. Intricate networks of blue, vein-like fissures laced its gelatinous body, and at its core glared a single, pungently bright green eye, emitting a malevolent presence.
The Gloomgore Corrosion landed on the planet Atta in a remote valley rich with freshwater lakes and dense jungle canopies. Its arrival initially sparked curiosity among the Attrans, who eagerly sought to study this bizarre phenomenon. However, reports soon detailed how the creature's presence began to warp the environment. It extended slimy tendrils into the soil, releasing a toxic essence that transformed pristine waters into sludge and verdant vegetation into withered, decaying husks. The once-vibrant ecosystems of Atta rapidly withered. Wildlife either fled in terror or succumbed to the miasma that was now polluting the air. The creature expanded rapidly its slimy form bubbling and rippling grotesquely as though it were testing its surroundings.
As the Gloomgore Corrosion advanced, the Attran civilization fell silent. Survivors described its movements as slow yet deliberate, driven by an insatiable hunger. Its single, All attempts to combat the entity proved futile. Desperation turned to despair when the planetary government declared a state of emergency, evacuating the few remaining survivors into orbit. The end came swiftly, as the Gloomgore Corrosion consumed everything in its path. The waters became toxic; the forests stood as skeletal remains, and the air thickened into an unbreathable fog, leaving the once-beautiful planet of Atta as a barren, slimy wasteland.
1671FN:
As the Gloomgore Corrosion turned its singular eye toward Aku, Atta's sister planet, the Akanese prepared for an encounter that would determine their planet’s survival. From their observatories on Aku, they had watched in horror as Atta’s vibrant jungles withered into desolate wastelands. Determined to avoid the same fate, the Akanese used their ingenuity and advanced technology to construct a massive spacecraft they called the Dangerdome, an engineering marvel designed to contain and house the most dangerous creatures in the universe. The Dangerdome was a colossal vessel, its surface bristling with containment modules, electromagnetic emitters, and heavy alloy plating. It was equipped with specialized drones, automated defenses, and a courageous crew of pilots and scientists, all ready to confront the Gloomgore Corrosion head-on.
When the monstrous entity began its approach, the Akanese warships positioned themselves in a defensive formation to intercept it before it could breach Aku’s orbit. Having studied every failed attempt by the Attrans to neutralize the Gloomgore Corrosion, the Akanese devised a bold plan: they would force the entity into the Dangerdome and seal it away permanently. The Gloomgore Corrosion, sensing its path to Aku blocked, reacted with frantic fury. Its thrashing tendrils destroyed several warships and claimed the lives of many brave Akanese pilots who ventured too close. Yet, the Akanese held their formation, their relentless assault creating an opportunity to immobilize the creature. With the Gloomgore Corrosion weakened, the Dangerdome moved into position. As its massive arms began to close around the entity, the creature unleashed a desperate, concentrated attack. Despite the chaos, the Akanese fleet launched a final surge, and the Dangerdome's containment system locked into place. Immobilized and weakened, the Gloomgore Corrosion writhed helplessly within its new chambers.
1672FN:
With its dangerous cargo secured, the Akanese Dangerdome began its long voyage out of the Orenea System. Its destination was the isolated Inrax System, home to three uninhabitable planets, where the Gloomgore Corrosion could be safely studied from a distance.
1674FN:
The Akanese Dangerdome successfully arrived in the Inrax System, reaching its final destination among the three uninhabitable planets where the Gloomgore Corrosion could now be safely studied while confined within the mighty vessel.
1683FN:
Sartozo Enterprises unveiled its latest and most ambitious project: the transformation of the Dangerdome into the Federation Spaceway’s most extraordinary tourist destination. Once a menacing vessel designed to capture and contain the Federation Spaceway’s most dangerous creatures, the Dangerdome was now set to become a luxurious hub of adventure, curiosity, and leisure. At the core of its many attractions was a meticulously curated collection of 1,639 unique, endangered, or dangerous creatures. Visitors would have the rare opportunity to witness the infamous Gloomgore Corrosion, safely confined in a specially designed containment field at the very center of the vessel. This display was celebrated as both a cautionary tale of nature’s raw power and a tribute to the ingenuity of the Akanese.
However, the Dangerdome offered much more than just an intergalactic zoo. The announcement highlighted the Dangerdome Water Park, a sprawling aquatic paradise featuring over 200 rides, slides, and pools. Designed to cater to visitors of all species and ages, the park blended cutting edge engineering with boundless creativity, promising an unforgettable experience for all. Sartozo Enterprises concluded their announcement with details about the grand opening day festivities, which would include celebrity appearances and a grand ceremony officially designating the Gloomgore Corrosion’s containment zone as the Eighteenth Wonder of the Cosmos. While many across the Federation Spaceway praised Sartozo Enterprises for repurposing the Dangerdome into a center of education and leisure, not everyone welcomed the announcement with enthusiasm. Environmental groups and conservationists voiced strong concerns about the ethics of keeping dangerous and endangered creatures in captivity for entertainment, citing the potential for stress and exploitation.
2401FN:
A property dispute between the Chokori Pirate Fleet and the Massrath Commune escalated into a full-scale war. Golthmane Thrask III, the grandson of the infamous pirate lord, led the Chokori to a decisive victory, crippling the Massrath Commune forces and securing the Chokori's dominance in the sector.
2567FN:
On an unknown planet a species known as the Luziks thrived on their instinctual drive to share and merge knowledge, a trait that fueled their rapid technological advancements. Over countless generations, they evolved from purely biological organisms into a hybrid species, seamlessly integrating organic elements with advanced cybernetic enhancements. This transformation was guided by their core mantra: "Seek, Adapt, Evolve."
3457FN:
As the official galactic trade routes continued to collapse, smugglers, pirates, and outlaws banded together to form the Denatoth Cartel. Operating in secrecy, they facilitated covert dealings between the fractured galactic remnants, influencing conflicts and alliances while staying out of public attention.
3612FN:
Zarril II, a heavily industrialized planet, experienced a catastrophic reactor meltdown. A toxic storm forced the survivors to retreat underground, while myths emerged of a powerful AI controlling the ruins and guarding hidden secrets. This catastrophe also forged the creation of the Zarril Triad, a vibrant green triangular gem formed under immense planetary pressure and catastrophic radiation in the toxic ruins of Zarril II.
3903FN:
The planet Tomiko, located in the Faelun System, was a dazzling, emerald rich world with a surface that sparkled with verdant forests, crystalline rivers, and rare golden minerals. Among Tomiko’s many treasures was yidromite, a brilliant yellow gem renowned for its extraordinary ability to conduct energy and refract light into stunning prismatic patterns. Then, inexplicably, the entire planet vanished, spreading panic and fueling fears of a new wave of galacticwide annihilation.
4000FN:
A chilling affliction, which would come to be known as the Crystal Drip Plague, spread across the Federation Spaceway. Those touched by the mysterious illness were plagued by harrowing visions and overcome with a violent paranoia that rapidly eroded their sanity. Entire star systems fell silent, with the few fragmented reports that escaped telling of mass suicides and other unexplainable, grisly phenomena.
The nature of the visions themselves spurred a growing belief that this plague was no random sickness. Survivors described shared hallucinations of a gaping, starless wound in the sky, a void that seemed to bleed darkness into their minds. They spoke of seeing a scarred emptiness between the stars, an emptiness that felt like impending doom. These specific and recurring descriptions led many to believe that this terrifying illness was somehow connected to the Voidscar Event in 0680FN.
4870FN:
The Helixius Mechanicus, a sophisticated, planet-spanning AI, is activated on the planet Jamog in the Xeldurk System. The AI links every district, directing everything from transportation and sanitation to environmental monitoring, and stabilizes the governance of the Jamogari species.
4995FN:
The planet Jamog in the Xeldurk System, under the stewardship of the Helixius Mechanicus, flourishes with its geothermal warmth and moderate climates, producing agricultural valleys that feed its towering cities where reflective skyscrapers shimmer under the sun. The Jamogari species flourishes, and younglings attend public academies taught by the Helixius Mechanicus.
5023FN:
Several groups of industrial planets, wealthy organizations, and technologically advanced societies united under a new alliance known as the Forge-World Pact, pooling their military strengths and shared resources for mutual projects.
6999FN:
As the Age of Finara concluded, the Federation Spaceway remained a divided and broken expanse. Fragmented records and garbled transmissions hinted at an increase in anomalies, unexplained disappearances, and rumors of forces from the past reawakening. The establishment of the Forge-World Pact marked a significant shift in power, yet it did little to mend the deep fractures that defined the age.